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Track Test

January 30, 2012 3 Comments on Track Test

The scene has been tracked as of last tuesday, thought it would be about time to show it in a tiny format – 640×360 if I’m nog mistaken.

They skeletal mesh I’ll be using to help deform our Huldra is done. Managed to make myself scripts to automate the creation of controls and also the “no-flip-knee” as seen in The Art of Rigging. Just had a bit of problem achieving the radius ulna twist.

Also, look at our huldra anatomy – as the skeleton is pretty final. Most parts were downloaded for free and tweaked to fit our female huldra. The lower “hind-legs” were modelled by Sandra.

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  1. Tomas Tjernberg Reply
    February 7, 2012 at 15:52

    Looks like a good track. What software was used to achieve the track?

    You’ve choosen a very interesting way of driving your mesh. I look forward to see the rigging process.

    • Andreas Rånman Reply
      February 8, 2012 at 18:20

      Thanks! The program used for tracking was Autodesks Matchmover. Thankfully the scene was cluttered with high contrast points with all the leaves so it was remarkably pain free.

  2. Janae Reply
    May 24, 2012 at 22:21

    Say, what you mean, and you get, what you want.

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