The scene has been tracked as of last tuesday, thought it would be about time to show it in a tiny format – 640×360 if I’m nog mistaken.
They skeletal mesh I’ll be using to help deform our Huldra is done. Managed to make myself scripts to automate the creation of controls and also the “no-flip-knee” as seen in The Art of Rigging. Just had a bit of problem achieving the radius ulna twist.
Also, look at our huldra anatomy – as the skeleton is pretty final. Most parts were downloaded for free and tweaked to fit our female huldra. The lower “hind-legs” were modelled by Sandra.