I have been animating for a while. The wings aren’t dynamic in this playblast, and I’m testing how different camera movements work together with the live action footage right now. The animation will need tweaking as the skinning and dynamics become more refined, and as soon as we have working blendshapes I can start taking it those final inches. I’m pretty satisfied with this. I could tweak it for weeks, obviously, but I think this is as far as I can go given the time I have.