Environment and material tests

The last week I’ve been learning how to set up material s in UDK’s material editor. The models for the Environment is almost done, AO maps are done and I’ve started with the colormaps.

I’ve also been looking at vertex blending and I will  attempt to use that effect on the cobblestone of the side walk and add dirt to the snowbank.

http://www.laurenscorijn.com/vertex-blending-snow.html

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