Monthly Archives: March 2011

The Project is about to come to an end and this is what the final result looks like: Click here to watch! I will create turntables and breakdowns for both of the characters until the gradshow

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Matinee and Vertexpainting

This week I’ve managed to build a material for the ground with a working vertex painting function, so I managed to get the effect of snow falling into the gaps of the cobblestone. Here is a tutorial: http://3dmotive.com/product-udk-mesh-paint I’ve also … Continue reading

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Environment and material tests

The last week I’ve been learning how to set up material s in UDK’s material editor. The models for the Environment is almost done, AO maps are done and I’ve started with the colormaps. I’ve also been looking at vertex … Continue reading

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