This week I’ve been busy studying the shader network in Unreal. I’ve managed to do a simple skin material with a fresnel rimlight and attached normal map. I’ve also stumbled across a skin material on the internet and it look really sweet! LINK
Here are some of my prototypes. the head to the left is a old project that I used to figure out how to use Alpha masks. Still I need to find out how to control the strength of the alpha.
I’ve also begun with the concept of the female character and almost finished modeling all of the parts for the basemesh for the male character and started with the high poly sculpting in Z-brush.