Category Archives: General

Miscellaneous non-specific things go here.

Reflections before the delivery

I’ve been working overtime the last week to get as mush as possible finished before the delivery. Texturing, lighting and making corrective tweaks to the models to better get them to mesh has been very time consuming. I underestimated the … Continue reading

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More Progress

This past week I’ve completed the rehaul of all the models, they’ve been tweaked, imported and placed into a level in UDK. Texturing is well underway aswell. Since I remade just about all meshes I had to create new UV-sets … Continue reading

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First progress post-Milestone 2

After milestone 2 I went back and revised all my models, making them more fit for UDK. I added details to the mesh instead of having to over-rely on textures. Many models like for example pillars were halved to provide … Continue reading

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Milestone 2

As of this milestone texture is underway, as well as the various maps. Looking back at things for this milestone a few things are clear: -The timeplan have held up reasonably well, with no real adjustments necessary. -I should have … Continue reading

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Progress report second week of February

All Maya meshes have been completed, as well as all the UV-mapping. Texturing is underway, as is the Mudbox sculpting for the pieces that needs that.

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Progress report first week of February

Modelling in Maya is just about complete now. As of writing this I calculate that I will be finished with this stage on Sunday. All that is left are parts of one building and some tweaking to the crash site … Continue reading

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Status update for last week of January

This week I’ve just about concluded my research. Creating collision for my meshes was one of the last obstacles as the tutorials for it on UDK’s homepage were rather outdated. Fortunately it’s been taken care of with the help of … Continue reading

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Planning the layout

I’ve created a very simple mock-up to test the layout and composition of the buildings I want. The three building types will be arranged as to form a courtyard of sorts, with a canal running right through it. One change … Continue reading

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References

This is my reference board for the models I’m going to do. Inspiration from the early 19th century classicism of the buildings in Gendarmenmarkt Square in Berlin. The plane is of the kind that the Red Baron flew in the … Continue reading

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First progress report

So, first post. This week I’ve completed my project plan and done research into the game engine I will be using, namely the Unreal Engine. I’ve finished sketches for the game assets I will be creating and I have tested … Continue reading

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