Monthly Archives: January 2011

Status update for last week of January

This week I’ve just about concluded my research. Creating collision for my meshes was one of the last obstacles as the tutorials for it on UDK’s homepage were rather outdated. Fortunately it’s been taken care of with the help of … Continue reading

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Planning the layout

I’ve created a very simple mock-up to test the layout and composition of the buildings I want. The three building types will be arranged as to form a courtyard of sorts, with a canal running right through it. One change … Continue reading

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References

This is my reference board for the models I’m going to do. Inspiration from the early 19th century classicism of the buildings in Gendarmenmarkt Square in Berlin. The plane is of the kind that the Red Baron flew in the … Continue reading

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First progress report

So, first post. This week I’ve completed my project plan and done research into the game engine I will be using, namely the Unreal Engine. I’ve finished sketches for the game assets I will be creating and I have tested … Continue reading

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