Category Archives: Uncategorized

final texturing, post-processing, and lighting.

Hello everyone! Today I’m going to show you how far our level has developed. There is only one or two objects in the scene left for me to texture and the post processing needs to be tweaked a little more. … Continue reading

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Ingame test

Well unfortunately Fraps is not going to cooperate so I’ll  be posting some screen shots instead of a video footage. I’ve been playing around with ncloth and environment fog and smoke particles. The collisions are working and everything seems to … Continue reading

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UDK, setting up a level.

Well this week has not been so productive as I had hoped. That is due to the level building system in UDK. I have spent most of the week making sure the level runs with all the meshes and that … Continue reading

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Sculpting in Zbrush

Hi everyone! Today I tried Z-brush for the first time. The environment needs some  sculpt statues and misc props. If my speed increases during this little time we have left I might just sculpt every object in my scene :D. … Continue reading

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UV mapping, looking for textures.

Hi again. The second milestone is next week and I’ve got lots to do. I have come a bit on the UV mapping now and realized that this stage was more time consuming than expected. But on the other hand … Continue reading

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End of week 3, modeling and uvmapping

This week I’ve completed every tiny bit of modeling except for the  ncloth plains that will be added later using UDK. I’ve started UV mapping. Still going smoothly according to the timeplan. Next week is gonna be tough. Even though … Continue reading

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End of week 2

End of week 2 Just like Oskar pointed out our research have gone quite as anticipated. I am keeping up with the timeplan and everything seems normal. Watching video tutorials and messing around with the editor, have proven to be … Continue reading

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