Author Archives: oskars

MS4 – UPDATED

**UPDATE** Replaced the video with a new one; featuring boosted lighting, a few new static meshes (chains for the roof lamp thingy, pillars at the altar and entrance), a new particle effect (dust particles), and lastly; the body of the … Continue reading

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Final Tweaking, Lighting, and optimizing.

During this last week, our level went 55% to 85%. about 25% in like 30 hours, right ┬ábefore the 3rd Milestone. I must say this must have been the most intense project I ever experienced, and I’ve endured many hectic … Continue reading

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Today I managed to implement some bone controllers to my anim tree. This allows me to set up a Look at function in the matinee that makes my character look at the player if he gets close enough. Really Cool! … Continue reading

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Copy Paste Success!

After a quick test, I managed to easily copy and paste my entire Kismet Setup and my Matinee Sequences from one level to another. All I had to do was to copy the actors and the Kismet nodes, then remake … Continue reading

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Getting Stuff to work.

I have spent most of my time during the last few days touching up things and making sure everything works. I have managed to set up my character with animation, cloth, and attached particles and dynamics lights to add more … Continue reading

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More Animation

I have started to make new better animation loops as well as researching particles in UDK. Im planning to use Milads props to make specific animations were my character can interact with the environment, as well as making smaller animated … Continue reading

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Time to Texture

I have started blocking out the base colors on the textures and put together a basic material in UDK using my normal maps and diffuse maps. I’m not very happy about the normal maps inside UDK; so much detail is … Continue reading

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Good News!

Looks like there wasn’t anything wrong with my Rig after all! I simply missed one devious little checkbox in the Anim Set Edior that made UDK ignore any joint translations. Why this box is unchecked by default is beyond me … Continue reading

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Update

I did a quick modification on my rig; removing the spine IK and added a new one that when all the way down to the root. This fixed all problems! Although I still cant move any part of the upper … Continue reading

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Rigging and animation

I have rigged skinned and animated the lich and managed to import it with the animations to UDK, as well as setting up a cinematic sequence were I use the animations along with movement on the lich. The Pipeline works … Continue reading

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