Replaced the video with a new one; featuring boosted lighting, a few new static meshes (chains for the roof lamp thingy, pillars at the altar and entrance), a new particle effect (dust particles), and lastly; the body of the Lich now uses 2048 textures instead of 1024.

All the normal and specular maps have been completed, as well as the final lighting and tweaking.

Final Video of our Project (about 700mb)

Download Video

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