final texturing, post-processing, and lighting.

Hello everyone!

Today I’m going to show you how far our level has developed. There is only one or two objects in the scene left for me to texture and the post processing needs to be tweaked a little more. Right now we have bloom, DoF, and a baked ambient occlusion over our entire map. Some of the lights in our scene are dynamic and cast realtime shadows, like the torches and the lich-characters staff.

I’m happy with the results on the post process, we also used color grading to have the colors melt with each other a bit more.

The scene needs to be desaturated a little bit but the light rays look really nice thou ^-^

Be Sociable, Share!
This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply