Today I’m happy to present a level in udk. Finally the level is textured, lighted, and some effects are added like particles and cloth-dynamics, even some post effects. The only thing left is some touch-ups like fixing the bouncy cloth simulation and some rough textures. This week has been not too exaggeratedly productive but, lets say it all ends well. I may have many things to polish but the good news is that i will have one extra week to do so and that is way more than i need to finish in time.
Printscreen of the level in UDK