Today I managed to implement some bone controllers to my anim tree. This allows me to set up a Look at function in the matinee that makes my character look at the player if he gets close enough. Really Cool! I know this isn’t something I had planned to do but thats only because I didn’t know the option was available when I planned the project!

The only thing I can think of that I haven’t implemented yet is blend shapes (aka Morphs in UDK), but I really don’t see the need for that anyway, although from the research I made it seem to be a rather easy thing to add.

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