Monthly Archives: March 2011

MS4 – UPDATED

**UPDATE** Replaced the video with a new one; featuring boosted lighting, a few new static meshes (chains for the roof lamp thingy, pillars at the altar and entrance), a new particle effect (dust particles), and lastly; the body of the … Continue reading

Posted in Oskar's Blog | Leave a comment

Final Tweaking, Lighting, and optimizing.

During this last week, our level went 55% to 85%. about 25% in like 30 hours, right ¬†before the 3rd Milestone. I must say this must have been the most intense project I ever experienced, and I’ve endured many hectic … Continue reading

Posted in Oskar's Blog | Leave a comment

final texturing, post-processing, and lighting.

Hello everyone! Today I’m going to show you how far our level has developed. There is only one or two objects in the scene left for me to texture and the post processing needs to be tweaked a little more. … Continue reading

Posted in Uncategorized | Leave a comment

Finally?

Hello everyone! Today I’m happy to present a level in udk. Finally the level is textured, lighted, and some effects are added like particles and cloth-dynamics, even some post effects. The only thing left is some touch-ups like fixing the … Continue reading

Posted in Milads Blog | Leave a comment

Today I managed to implement some bone controllers to my anim tree. This allows me to set up a Look at function in the matinee that makes my character look at the player if he gets close enough. Really Cool! … Continue reading

Posted in Oskar's Blog | Leave a comment

Copy Paste Success!

After a quick test, I managed to easily copy and paste my entire Kismet Setup and my Matinee Sequences from one level to another. All I had to do was to copy the actors and the Kismet nodes, then remake … Continue reading

Posted in Oskar's Blog | Leave a comment

Getting Stuff to work.

I have spent most of my time during the last few days touching up things and making sure everything works. I have managed to set up my character with animation, cloth, and attached particles and dynamics lights to add more … Continue reading

Posted in Oskar's Blog | Leave a comment

More Animation

I have started to make new better animation loops as well as researching particles in UDK. Im planning to use Milads props to make specific animations were my character can interact with the environment, as well as making smaller animated … Continue reading

Posted in Oskar's Blog | Leave a comment

Ingame test

Well unfortunately Fraps is not going to cooperate so I’ll¬† be posting some screen shots instead of a video footage. I’ve been playing around with ncloth and environment fog and smoke particles. The collisions are working and everything seems to … Continue reading

Posted in Uncategorized | Leave a comment