Monthly Archives: February 2011

Time to Texture

I have started blocking out the base colors on the textures and put together a basic material in UDK using my normal maps and diffuse maps. I’m not very happy about the normal maps inside UDK; so much detail is … Continue reading

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UDK, setting up a level.

Well this week has not been so productive as I had hoped. That is due to the level building system in UDK. I have spent most of the week making sure the level runs with all the meshes and that … Continue reading

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Good News!

Looks like there wasn’t anything wrong with my Rig after all! I simply missed one devious little checkbox in the Anim Set Edior that made UDK ignore any joint translations. Why this box is unchecked by default is beyond me … Continue reading

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Update

I did a quick modification on my rig; removing the spine IK and added a new one that when all the way down to the root. This fixed all problems! Although I still cant move any part of the upper … Continue reading

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Rigging and animation

I have rigged skinned and animated the lich and managed to import it with the animations to UDK, as well as setting up a cinematic sequence were I use the animations along with movement on the lich. The Pipeline works … Continue reading

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End of Sculpting

One week, I had put in the schedule for sculpting my character. But in the end it took me 3 weeks to finish it. Am I happy with the final result? For my first attempt at sculpting, I guess I … Continue reading

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Sculpting in Zbrush

Hi everyone! Today I tried Z-brush for the first time. The environment needs someĀ  sculpt statues and misc props. If my speed increases during this little time we have left I might just sculpt every object in my scene :D. … Continue reading

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More Sculpting.

The Sculpting process of my character have taken way more time that I first anticipated. I was supposed to be mostly done with it last week already, but I’m still not done (although the major parts are finished). Thats what … Continue reading

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UV mapping, looking for textures.

Hi again. The second milestone is next week and I’ve got lots to do. I have come a bit on the UV mapping now and realized that this stage was more time consuming than expected. But on the other hand … Continue reading

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End of week 3, modeling and uvmapping

This week I’ve completed every tiny bit of modeling except for theĀ  ncloth plains that will be added later using UDK. I’ve started UV mapping. Still going smoothly according to the timeplan. Next week is gonna be tough. Even though … Continue reading

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