End of week 2
Just like Oskar pointed out our research have gone quite as anticipated. I am keeping up with the timeplan and everything seems normal. Watching video tutorials and messing around with the editor, have proven to be all that was needed. UDK is really powerful when it comes to lighting and post effects. It handles global illumination and it automatically bakes an ambient occlusion of your entire map. It is allso possible to create a simple collision mesh within UDK for many static meshes wich saves me alot of time.