Author Archives: Andreas Granfält
Been busy working on the weapon model for the character and I’ve finished retopologizing the character and started baking the normal maps and occlusion. I’ll update this post with pictures once the rifle is fully done. I realize I’m short … Continue reading
Been a busy week, finished the sculpt for the most part, although I’ll probably go back and fix the shoulder straps since they blend in a bit too much with the coat. Although even if I don’t, I’m certain the … Continue reading
Had a bit of a slow week, but I’ve started on the sculpting and here’s a few of the finished pieces of the character. Once I’m done with all the sculpting I’ll start retopologizing it.
This week I’ve researched the workflow of getting objects into Unity, apply shaders and somewhat gotten used to Unity. I have also started on a base mesh that I’ll start sculpting on and later retopologize. Below is a sample of … Continue reading
This week I’ve finished my project plan, gathered some reference material and started on the concept for my character.