Been a busy week, finished the sculpt for the most part, although I’ll probably go back and fix the shoulder straps since they blend in a bit too much with the coat. Although even if I don’t, I’m certain the textures will take care of it in the end.
The sculpt is missing one foot and one hand since I basicly forgot to import both when I started sculpting, but I’ll just mirror the retopologized mesh when it’s completed for those parts.
I’ve also started learning how to retopologize and I’ve finished the hand and gone through the pipeline of getting it into unity with the high-poly mesh used as a normal map on it.
Here’s the low-poly version with the projected normal map rendered in unity with a very basic shader and no specular or diffuse texture map.