Huge update!

The mudbox sculpting has been a blast!
but i had some problems with the displacement and normalmaps for my monster in Maya.
The soft spots/ bulging areas became edgy and too crisp so i did a little research to find out many ways to fix the problem, i choosed to paint and modify the nomal and displacement maps in photoshop, with great success i kept on going with texturing, ambient occlusion and spec maps on the monster.

My rig is done and for the moment i am skinweighting the monster.

Be Sociable, Share!
This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply