Monthly Archives: March 2011

MS3

MS3

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Compositing

The end is near, and i had a great day of compositing today, i realized that i must practise that more. For now i´m currently tweaking in Premiere pro, during the night i rendered 2 passes, Z-depht and the character itself … Continue reading

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Subsurface Scattering

Update on the monster, subsurface and animation tweaking, currently i´m test rendering the whole shot.

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Problems and Blendshaping.

In the past days ive encountered many small problems that have become huge problems. The first big problem i faced  was that my displacementmap did not work, it was kind of locked, and i couldnt re-assign it or do the process … Continue reading

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Huge update!

The mudbox sculpting has been a blast! but i had some problems with the displacement and normalmaps for my monster in Maya. The soft spots/ bulging areas became edgy and too crisp so i did a little research to find out many … Continue reading

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