This week i´ve been busy with monster retopo, and research about edgeflow for animation.
I found very much information about edgeflow basemesh topology on different 3D forums such as CGsociety, creative and many more sites/forums.
The program i use for my retopo is Draster NEX, i´m getting very fond of it, it´s easy to use and i´m pretty happy with the overall result of my edgeflow/ new mesh.
So i have started to do some base-sculpting in mudbox to test the mesh if it has holes, or if the mesh are behaving strangely in Maya.

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5 Responses to Retopo!

  1. Olle Rydberg says:

    Is this going to be a still image or animation?

    I’d suggest you go back a few steps. Take a look at your reference again and keep sculpting!

    Good luck.


  2. Olle Rydberg says:

    Again. Is this for a still or animation?


  3. ricky says:

    A Animation about 248 frames long

  4. Olle Rydberg says:

    Allright cool. Looking forward seeing that angry guy move around. Especially with the jiggle 🙂

    Good luck!


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