Monthly Archives: February 2011

New improved design!

I wasnt happy with the design so i re-designed the monster, and i´ve started fresh with the sculpting process. The city is done and the rig for the monster is done, so i´m pretty happy. The sculpting should take 1 … Continue reading

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Retopo!

This week i´ve been busy with monster retopo, and research about edgeflow for animation. I found very much information about edgeflow basemesh topology on different 3D forums such as CGsociety, creative and many more sites/forums. The program i use for my … Continue reading

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Rendered shot progress!

The state of my scene.

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Character week + progress

This week i´m going  to work on my retopolization of the monster basemesh, i´m not pleased with how the edgeflow turned out. I have also started to sculpt horns in mudbox. The workflow is going pretty smooth and i´m not behind the timeplan. I´ve … Continue reading

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Rendered shot of the city

Rendered shot with only textures and lighting, no normalmaps, ambient color and such on.

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Uv-mapping and texturing!

I´ve been uvmapping and texturing the whole last week, and decided the scale of the city. here are some sketches/mockup and major progress on the city. I´m using textures from CGtextures.com to the skyscrapers/buildings to get the right feel of windows … Continue reading

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