Monthly Archives: February 2011
I wasnt happy with the design so i re-designed the monster, and i´ve started fresh with the sculpting process. The city is done and the rig for the monster is done, so i´m pretty happy. The sculpting should take 1 … Continue reading
This week i´ve been busy with monster retopo, and research about edgeflow for animation. I found very much information about edgeflow basemesh topology on different 3D forums such as CGsociety, creative and many more sites/forums. The program i use for my … Continue reading
The state of my scene.
This week i´m going to work on my retopolization of the monster basemesh, i´m not pleased with how the edgeflow turned out. I have also started to sculpt horns in mudbox. The workflow is going pretty smooth and i´m not behind the timeplan. I´ve … Continue reading
Rendered shot with only textures and lighting, no normalmaps, ambient color and such on.