Monthly Archives: March 2011

Final Movie!

Troll vfx final Troll vfx Breakdown

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Nuke Comp

This is my node network.

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Rendering passes

The passes I will use are : Direct irradiance. Rendered with blinn material and directional light. Inderect light. Rendered with blinn, fake hdri and final gather. Subsurface scattering. Diffuse material color. Ambient occlusion Specular. Rendered with blinn. Reflection. Rendered with … Continue reading

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Lighting and rendering

I have been struggling to get the shadows from trees etc to match on my character. To start with I used directional light and tried to build tree branches to get there right shadow.  This was very hard to have … Continue reading

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Texturing/shading

This is the model with textures and Maya’s fast skin material. The teeth and pants have no textures yet, and the other parts have some more tweaking left. I have divided the UV’s into five pieces ( Head, Body, Mushrooms, … Continue reading

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