Monthly Archives: March 2011
Troll vfx final Troll vfx Breakdown
This is my node network.
The passes I will use are : Direct irradiance. Rendered with blinn material and directional light. Inderect light. Rendered with blinn, fake hdri and final gather. Subsurface scattering. Diffuse material color. Ambient occlusion Specular. Rendered with blinn. Reflection. Rendered with … Continue reading
I have been struggling to get the shadows from trees etc to match on my character. To start with I used directional light and tried to build tree branches to get there right shadow. This was very hard to have … Continue reading