Monthly Archives: March 2011

Final Post

This is how the final result ended up like “The Assembly Line”. I’ve done compositing in nuke and added fog and dust particles in after effects. For the depth pass I rendered out in .exr and used a shuffle copy … Continue reading

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Progress

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Progress

A busy week. I’ve textured the blocked in parts. And looked up some information about shaders. The shaders I’m gonna use is mia material, these shaders can not be viewed in the viewport and therefore I assigned blinns while I … Continue reading

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Texturing

For the optimization of the texturing, Iv’e first blocked in the objects that is going to share the same UV map. This will give me information about how high-res the different maps should be. Then I used Cas to arrange … Continue reading

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Weekly Progress

The UV-mapping has been taking a bit longer than expected. Although Iv’e come up with a fairly good strategy using both the Cas auto UV mapper along with mayas own “unfold selected UV’s” and the “smooth UV tool” in the … Continue reading

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