This week I’ve been modeling the environment and the vehicle. I have also researched high poly modelling for production, shading, tested post effects and looked up some UV-mapping techniques. I did some AO tests on the environment for lighting, and to get an indication of the render time. I may add some more details on the scene later on if it’s needed, as I start UV mapping and lighting. I also changed the Previz as it focused too much on close ups, when the goal is to view an environment.