Monthly Archives: February 2011

UV-mapping

Currently I’m UV mapping, and I’ve been using a great UV-mapping plugin for maya. The plugin is called Cas auto UV mapper, it’s very useful to use on complex geometry and it has some nice features that really can speed … Continue reading

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Lighting

Here is some research I’ve done on the lighting: As the scene is such a large indoor scene, there is a problem with not using FG as there will be lots of lights providing as bounce lights. That in it … Continue reading

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Weekly Progress

This week I have started with the lighting, and done a lot of research on the subject. This is how the light is going to be set up: I have chosen not to use GI, as my scene already is … Continue reading

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MS2 Feedback

On this monday’s milestone meeting I got some feedback regarding that, there should be some movement in the scene to make it more exciting. Although I don’t want to focus on animation in this project, I admit that some simple … Continue reading

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Progress

This week I’ve been modeling the environment and the vehicle. I have also researched high poly modelling for production, shading, tested post effects and looked up some UV-mapping techniques. I did some AO tests on the environment for lighting, and … Continue reading

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Previz

In the past few days I’ve finished the Previz and I’ve also started to model the vehicle. There will be a lot of focus shifting as the cameras are slowly moving around, much like Alex Roman’s “The third and the … Continue reading

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