Author Archives: linnea

Setting up the VDMX project

While setting up my VDMX project, for VJing, I looked for some answers to questions I had at the VDMX forum and stumbled upon a complete rebuild of the software. I always update when I’m prompted to update, but haven’t … Continue reading

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VJ preview

A little taster of what it may look like live: http://vimeo.com/21284628 (and yes it is filmed with my cellphone while trying to trigger clips with my free hand :))

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Milestone 3

All of my character animations:

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Week 8: Closing in

Now we are closing in. Hard work the last few days. Here is this weeks progress:

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Week 7: Even more animation

With some nice feedback from an old school mate I redid my animation plannings. I have a text document in which I write every key position for all the animations. Starting out I only did this for the trickier animations, … Continue reading

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Week 6: More animation

This week I’ve been tackling the couple dancing. Fun, but quite a challenge. I realized in the process that it would have been a good idea to give the model more human-like proportions. The short legs, big feet and hands … Continue reading

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Week 5: Animation starts

This week I have started working on the animation, blocking out the general movements for some of the loops, just posing for others. I started out without working with a musical track, putting the beats wherever, since they would be … Continue reading

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Week 4: Instrumentation

So I’ve got them cats some instruments to play and they all got nice simple textures and toon shading. Also I fixed some issues with the rig and remade the skinning.

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Week 3: Modelling, rigging, texturing

This week I finished my model and then went to work on the rigging, skinning, UV-mapping and texturing. Still some work to be done though. I have spent some time reading The Illustion of Life: Disney Animation, which is part … Continue reading

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Week 2: Research & modelling

This week I have been testing out different rigging solutions and it looks like I’ll be using abAutoRig and then do just some basic face rigging. To help save time to concentrate on animation, besides using autorigging, I also use … Continue reading

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