Okay, so during this past week I’ve finished modelling the quad bike and I’ve also finished uv-mapping the character and the bike has everything but the rims mapped. I searched around the internet and found a great UV plugin for maya called Cas Auto UV Mapper, which has helped me work faster considerably. It was kinda easy to learn and get into. Basically, what it does is to compile a lot of Maya’s own functions into an easily accessible panel as well as adding a few new features.
I also baked out normal and ambient occlusion maps for my character which I then tweaked in photoshop and sharpened the edges / fixed weird areas in the maps.