Character Retopo

Having never actually retopologized before, I’m quite satisfied to say that I’m finally done with the character. It was taking longer than expected as I had to learn a new program and the workflow that comes with it. I learnt a lot about body & face topology and limb deformations when reading various forums discussing these topics.

Needless to say, there’s room for improvement. The character is sitting at about 17k tris right now and there is a lot of optimization that can be done but due to lack of time this will have to be skipped. The quads are too evenly spaced and some cover quite a few flat spaces that would’ve been fine with a lot less tris. That’s something I’ll keep in mind the next time I retopoligize.

Be Sociable, Share!

Leave a Reply