Weekly Update #5

I’ve continued to texture and bake out maps for the environment this week. I also experimented a great deal with shaders in UDK, especially with cube map reflections for the…

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Weekly Update #4

I have been working on the environment during these last 7 days. Overall it’s been a fairly good progress where I blocked the environment out in several iterations until I…

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Weekly Update #3

Okay, so during this past week I’ve finished modelling the quad bike and I’ve also finished uv-mapping the character and the bike has everything but the rims mapped. I searched…

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Character Retopo

Having never actually retopologized before, I’m quite satisfied to say that I’m finally done with the character. It was taking longer than expected as I had to learn a new…

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Progress

During the weekend I added a couple of things like the goggles, armband and a packet of cigarettes. I also tweaked the belt and the waist area to look more…

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Weekly Update #2

Okay ! During the course of this week I’ve been very busy modelling my female character and coming up with a design I like. I’m supposed to be done sculpting…

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Weekly Update #1

So during the course of this week I’ve been researching more about static meshes, vehicles and shaders in the UDK. I’ve also continued working on the base mesh for the…

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Research compilation

I’ve compiled a list of stuff I’ve been looking into and I also wrote down some of the things I have discovered worth taking note of. I’ll be sharing this…

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