Fix It In Post

Blending CG & Camera Projection At first, I thought I would create an alpha to use as a matte in Nuke, but instead found that using an animated Bezier with…

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Ms3 Delivery

Ms3 delivery. This is however not final, and will be updated during the next, final, week. PostMortem Powerpoint

First Comp

Cutting it close to deadline now. Still have alot of work to do, but hopefully I will have time to do all I set out to do. Remaining work includes…

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Nuke – Keylight

To key out the greenscreen I used Nukes Keylight-node. I found keying in Nuke quite different from keying in other software, such as fusion. Keylight seems to be more powerful…

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Drool

To enhance the gory mouth effect, I quickly modeled some drool in Maya to add to the mesh. A Mia material X shader with a glass-preset is used, in order…

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Maps & Lighting the Scene

Displacement/Normal Maps – After changing the export settings I managed to export Displacement and Normal Maps for each object in Zbrush, using the ZPlugin MULTI MAP EXPORTER. I selected a…

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Zbrush Texturing

The texture as it looks right now, will go in and do some final touches and changes later (f.eg to the teeth), depending on how it looks when integrated with…

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Eye Replacement Test

Alot of pararell work going on at the moment! Here is a short clip demonstrating the matched rotations of the eyes using trackers and 3d spheres in Nuke. (Track has…

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