Been working on the mouth mesh in Zbrush for a couple of days, and I feel I am soon closing in to a final result. It took some time getting used to the interface and controls, since I have only worked in Mudbox before, which is rather different. Any feedback on the modeling would be highly appreciated, since this is the first detailed organic sculpt I am working on outside of Maya.
The next step is to add gory flesh/meat texture on this, which I think I will do directly in Zbrush. This will save me time I will need later in the project, since I am planning to do some z-depht effects, and re-lighting etc. in Nuke.
Other effects, such as the wounds, I am planning to do directly in Nuke, since I still have found the research about mesh projection in Nuke instructive, and would at least like to give it a go.