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The Rig

I have worked on a rig, and some physics in the engine to cooperate with it. If the Physics in the engine refuses to work i will have to animate it. Have made a quick skinning on the character just to try the rig out with the mesh, but i will have to work the weekend to finish it. I will post more progress as it gets somewhat finished.

I have observed 2 things that can go wrong. The rigidbody do not always want to synch with the animated transform, and the implementation of the character can mess it up. But hopefully i will be able to combine these 2 elements. And if not, then many hours have gone to waste, and as i said earlier i would have to animate it instead.

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