Your browser (Internet Explorer 6) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.
X

This Week.

I have established a good “pipeline” for unique static meshes, where i can texture the highpoly with vertexcolors and correct/enhance it after baking to lowpoly texturemap.

So now when i know the way i will go, then other objects similar to this one will be created pretty fast. Quick test, stoneWall  – tangent normal + texture, 350 tris.

Here you also see the character with some textures. Still working on those.  Got a few things left to do on him, but it should be finished soon. hopefully.

I have decided to create the Rig to the character in Max. The process is almost the same as in Maya, but it’s less painful when it comes to this project  – No nodes messing things up, and a little different hierarchy,skinning and joint system. The rig got all the basic constraints and controllers now, but a few things are missing.

Be Sociable, Share!

Leave a comment   You must be logged in to post a comment.