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Sculpting Progress and Animation test.

I have managed to get animation in to Unity engine, and animating it with a proper rig. animation had to be baked/simulated to the skeleton in order for it to work properly. The IK controls can apparently be exported but i do not yet know if they could serve any useful functions for me, or if they just are empty transforms.

here is a in-engine fraps captured video of the animation test i did, wich involves a Skinned mesh deformation,  Transform –  translate/rotate/scale.

Here is the sculpting in progress. It is still early so i will probably change some features and proportions during this process but i hope to get finished soon.


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