Final Delivery

i’ve had some issues with the scene not cleaning up correctly in unity, so fps drops significantly with the load level function. But i do not have time to work…

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Update

I will soon add the new executable to my ms folder. I have added additional animation and a gun effect, that instansiate a physics object. when the physics object hit…

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Tweaking

I am currently working with animation and some issues that has appeared. I have made a couple of  animation loops, so i can later display the crossfading between them. But…

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Shading and Implementation

Here is some progress with the implementation and shading. The Character have fully functional skeletal animation at this stage, and i poked around a bit with shading. What you see…

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The Rig

I have worked on a rig, and some physics in the engine to cooperate with it. If the Physics in the engine refuses to work i will have to animate…

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This Week.

I have established a good “pipeline” for unique static meshes, where i can texture the highpoly with vertexcolors and correct/enhance it after baking to lowpoly texturemap. So now when i…

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weekly update

I have focused alot on getting the sculpt good, but i feel unsatisfied with the current result. Some of the anatomy is a bit off, and has to be corrected,…

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Weekly Update

This week i have been researching/testing Unity engine, and begun working on a basemesh.  Tried to outfit him according to my concept. here is a screenshot of the basemesh that…

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Update

I am not finished with the conceptual stage because i want to get the most out of my character.  I do not know what is possible/impossible yet with unity engine,…

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