More Physics

Today we integrated box2Dweb (http://code.google.com/p/box2dweb/) into our game engine. It is based on version 2.1a of box2DFlash and is more up to date with the original box2D engine compared to box2Djs. We also added the option of using our own physics. Unfortunately we only have support for circle shaped objects so it’s not quite as exciting.

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