Say hello to Box2DJS!

Yesterday we realized that implementing a physics engine of our own had been a bad idea. It would have required a huge effort, and it would still not have been comparable to the big names out there. So, we thought to ourselves, why not smoothly integrate a free solution into our game engine, taking something good and making it better? Well, we couldn’t really think of any particular reason, so we spent today on integrating Box2DJS ( into our engine, and so far it has been going very well, as the screenshot implies.

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