Audio and polygons!

We have been working on an audio manager for our engine, a process which has not been entirely painless. Not only do various browsers support different types of audio formats,…

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More Physics

Today we integrated box2Dweb (http://code.google.com/p/box2dweb/) into our game engine. It is based on version 2.1a of box2DFlash and is more up to date with the original box2D engine compared to…

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