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UI coming to a close.

The user interface is almost finished. I have added a start menu of sorts that lets you enter various parameters before the simulation is started.  The general UI has gotten more stuff to enable further interactivity. There is not much left to implement, which is good since the project deadline is coming up.

Bullet has sprung a few more problems at me, but most of them are handled. One problem that remains is that Bullet does not inherently support spherical friction, but this will be solved by making the projectiles explode or some such. All in all, everything is looking as if it will come together nicely.


OpenGL window and camera

At last, we have begun to code. For the rendering part, I have implemented the basics of our application, a simple OpenGL window and a freecam to look at the lonely, yet shiny cube.

Here is a screenshot of our first progress

We are clearly on our way towards world domination. Stay tuned for more featured updates from the rendering engine team (me!).

Project Start

This is the first post of the project, and with it the project has officially started. Thus far we’ve conducted some research in our individual fields, which has led to a deeper understanding of the problems we will encounter and how to solve them. Stay tuned for specifics of our research and development.