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UI coming to a close.

The user interface is almost finished. I have added a start menu of sorts that lets you enter various parameters before the simulation is started.  The general UI has gotten more stuff to enable further interactivity. There is not much left to implement, which is good since the project deadline is coming up.

Bullet has sprung a few more problems at me, but most of them are handled. One problem that remains is that Bullet does not inherently support spherical friction, but this will be solved by making the projectiles explode or some such. All in all, everything is looking as if it will come together nicely.


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