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They behave…

This week most of my efforts have been put to make the agents act less aggressive on their way to reach a set goal.
They won’t push around eachother as much and they will stop when close enough to the goal point.

In addition to that I added so that the agent speed is directly linked with the crowd density, the more people in close proximity the slower they move.
The actual speed scaling might still need some polishing, but that’s nothing more than tweaking a math algorithm for the most realistic feedback.

And lastly, agents can now be assigned goal areas in addition to goal points. For now it’s only basic shapes but it shouldn’t take too long to make it work for any
concatinated area of shapes. The goal areas need some additional programming so that the agents change their behavior while inside their goal area.
That’s first out for next weeks work.

// Johan Forsell

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