Behavior RnD

This week I have mostly read about different modern techniques of implementing AI behaviors. For the moment I only have my behavior structure on paper, I like to have a rough design of my code on a piece of paper, in this case many pieces of paper, before I start to implement it. This often leads to fewer troublesome surprises and strange bugs, so the implementing of the code will start sometime in the middle of next week.

I have also pushed some more code to the GPU, this time I chose to move the position updating functions from the CPU to the GPU. For the moment I only get a slight performance boost out of this, but I believe it to be greater in the future when a bunch of small quirks are present in the AI code.

//Johan Österberg

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