Category Archives: General

general project news, not associated with other categories.

Wrap-up

Sooo – I realize I haven’t posted here for over a month. It’s now a week after the project was finished, or, as finished as it got. I thought it was time the result was presented here on the blog, … Continue reading

Posted in Environments, General | 1 Comment

Milestone 3 Playblast

Playblast version of our short. Our first rendered shot will pop up here soon. Some tweaking on the animation still left to do. We’ll try to fix as much as possible on each shot right before render. Also, Stefan and … Continue reading

Posted in Animation, General | Comments Off on Milestone 3 Playblast

animation polish and additional td duties

I’ve had a lot on my plate these past two weeks or so, been straightening out a lot of technical issues with skinning, rigging and blendshapes, corrective and ordinary, providing a bit of support for Tomas and Daniel and getting … Continue reading

Posted in General | 1 Comment

Nearing the end of skinning J-F. It’s unfortunately taken quite a bit longer than we anticipated as dealing with very wide arms and legs was more challenging that I originally thought. The image shows how I work when I skin. … Continue reading

Posted in Animation, Characters, General | 1 Comment

You require additional skinning

The skinning has required a lot of attention, I’ve been tweaking Yesims body to something like a final bind and roughed the skinning of her face. Some areas  will have to be controlled partially by corrective blendshapes or even clusters/lattices … Continue reading

Posted in General | Leave a comment

Block in animation & ‘Midvis’

We have had to make some minor changes the story since we simply don’t have the time to model, rig, skin and animate the goat-character. Sad but true. Because of this, some of the block in animation may leave some … Continue reading

Posted in Animation, General | Leave a comment

and once again!

So yeah as my esteemed colleague Stefan said we started from scratch. so this week i have been testing the boundaries of normal mapping capabilities and that took, i am sad to say, a long frikkin’ time. I “remodeled the … Continue reading

Posted in General | Leave a comment

Blocking of shots 26 and 29

Start of this week has been business as usual, I’ve been working on shot 26 wherein Yesim is trying to pry some treasure from an – at the moment – invisible goat while JP appears behind her and shot 29 … Continue reading

Posted in General | Leave a comment

start of final model, new mock-up and networking.

Well hello! Earlier this week me and my “brother in arms” Stefan has been testing some technologies for use in our short. I looked into the possibility low res proxy cloth mesh used to drive higher res final model. The … Continue reading

Posted in Environments, General | Leave a comment

Making the previsualization

I’m Tomas, like Hannes said I’ll be with him and Björn on the animators team. I thought I’d give a quick description of our process to getting the previz/animatic done. First we discussed how the characters had to move in … Continue reading

Posted in Animation, General | Leave a comment