Category Archives: Environments

all news and posts regarding environments

Wrap-up

Sooo – I realize I haven’t posted here for over a month. It’s now a week after the project was finished, or, as finished as it got. I thought it was time the result was presented here on the blog, … Continue reading

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getting closer

As my esteemed colleague Stefan said earlier we are now almost done with all of the big sculpting there may be some tweaking to be done. the textures are however not done so bare with us a while longer. Right … Continue reading

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Progressing along.

Well, things move along, if ever so slowly. Most everything’s modeled, at least the big shapes. Hope to do a bunch of smaller stones and pieces of rubble later, but next up is finishing our rather simple texturing and shading.  … Continue reading

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My past weeks: modeling

Why, it seems I’ve forgotten ’bout this place. Well, I’ve been busy modeling, then remodeling. As Oskar wrote, we decided on a different design, again. As the goat character’s been scrapped, there’s been some changes. But at least, by now, … Continue reading

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finishing basemeshes, rearangment and som zbrush

Hello! it’s me again. So this week Stefan and I have been modeling the rest of the base meshes in the scene. We decided to make the theme of the temple complex “goaty” instead of “birdy”. I finalized the Terrace … Continue reading

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Statues and a face

Had a fun few days. The King’s been roughed out, completing the statue-group; I’ve made the pillars and podium the statues are standing on, and I also found some time to make a sculpt-concept of Yesim’s face. I’m getting fond … Continue reading

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Archways and dudes

So, we – me and Oskar – spent last week working on a small test-area, the entrance. I worked on the gate, as mentioned, and here’s how it looked on Friday: On Saturday, we scrapped that whole concept and decided … Continue reading

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Sculpting and decisions

why hello! This week we have been sculpting like crazy deciding on a style and then making it happen.  here are some images of the final sculpts: now our main objective is how they are to be reintroduced into the … Continue reading

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Dynamic-driven joint chains, environment concepting and a first model

Seems I didn’t write a post last week, so this one will have to serve. I’ve done a few things, but only three seem worth mentioning: First, I looked into driving joint-chains with dynamics, yet still retain some control over … Continue reading

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start of final model, new mock-up and networking.

Well hello! Earlier this week me and my “brother in arms” Stefan has been testing some technologies for use in our short. I looked into the possibility low res proxy cloth mesh used to drive higher res final model. The … Continue reading

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