Category Archives: Animation
Shot 11 is right after the initial chase, and yesim jumps up on the cluster of statues in preparation of grabbing the necklace which hangs around the neck of one of them. http://vimeo.com/19561643
Yesim is passed out from being hit in the head with a backpack that caused her to headbutt the statue and fall down from it. J-F walks in with a maniac-victorious-sneaky grin on his face, almost drooling, eyes wide open … Continue reading
Update of my first three block in shots. Quickly smoothed out the stepped animation just to see where I’m at. The cameras are still not perfect, but getting there. Added that he manages to climb the ledge in the first … Continue reading
Yesim climbs the tree, as it suddenly starts to fall down in a strange way. We don’t have any face blends yet, so her expressions are still to be made. Imagine her being surprised and alerted.
Been working on the shot where Yesim runs toward and jumps up the tree. I’m still tweaking this.
Monday and tuesday this week I spent creating the rigs for our main characters. Since I want to focus mostly on animation throughout the project I choose to rig using the abAutorig script by Supercrumbly, which saved me a lot … Continue reading
Block in animation of three shots. The second shot had to be extended several seconds to add a pause at the beginning of it. Pillars and/or other geometry will be added to help frame the shot, and to differentiate it … Continue reading
Today, we got started on the animation with the male character. Below you can watch my block in animation of the establishing shot. Jean Francois Is climbing the broken stairs that leads up to the ruins. Note: I removed the … Continue reading
Filestructure and naming conventions are now set up for the team, and the first shot where Jean Francois reaches for the ledge has been blocked in. quicktime: 010_climb_hand_blockin.mp4 youtube: