Author Archives: oskar

getting closer

As my esteemed colleague Stefan said earlier we are now almost done with all of the big sculpting there may be some tweaking to be done. the textures are however not done so bare with us a while longer. Right … Continue reading

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finishing basemeshes, rearangment and som zbrush

Hello! it’s me again. So this week Stefan and I have been modeling the rest of the base meshes in the scene. We decided to make the theme of the temple complex “goaty” instead of “birdy”. I finalized the Terrace … Continue reading

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and once again!

So yeah as my esteemed colleague Stefan said we started from scratch. so this week i have been testing the boundaries of normal mapping capabilities and that took, i am sad to say, a long frikkin’ time. I “remodeled the … Continue reading

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Sculpting and decisions

why hello! This week we have been sculpting like crazy deciding on a style and then making it happen.  here are some images of the final sculpts: now our main objective is how they are to be reintroduced into the … Continue reading

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start of final model, new mock-up and networking.

Well hello! Earlier this week me and my “brother in arms” Stefan has been testing some technologies for use in our short. I looked into the possibility low res proxy cloth mesh used to drive higher res final model. The … Continue reading

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Environmental mockup, planning and techincal shenanigans

Hey all Oskar Pettersson reporting! During the last few days i have been hard at work with the environmental mock-up together with Stefan, here are a few “far out” renders of our environments: Then when Stefan started to concept the … Continue reading

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Welcome

And so our tale begins. During the coming months we will produce an animated CG short by the name of “Goat Darnit”. This space will be a window into our process, at least twice a week each individual member will … Continue reading

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