Author Archives: daniel

Jean Francois ready for rendering

Not much time left now. I just finished the last work on Jean Francois. Since it was quite a while since my last post, I’ll try to cover as much ground as possible now. A lot has happened in the … Continue reading

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Jean-Francois has feelings too!

I just finished the facial blendshapes for Jean-Francois and having them done I quickly realize I’ll have to go back a bit and exaggerate everything a bit. Not a big thing though, as I’m starting to feel a bit more … Continue reading

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Blendshapes, research, uv-mapping and sculpting

The last few days have been quite rewarding. Mostly because I’ve been working with quite a few things I previously wasn’t all that familiar with. I have done some simple blendshapes before, but now I got a good chance to … Continue reading

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Characters ready for skinning

So I finally finished the modeling of the two characters. Of course, there’s still a bit of sculpting yet to be done, but that will all be in the displacement/normalmaps and won’t affect the basemesh. Since the skinning is starting … Continue reading

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Character retopo and some progress

Ok, so the past week I’ve basically been tying together all the loose strings left on the characters, at least when it comes to making them ready for skinning. I have retopologized all that needed new topology, mainly the heads … Continue reading

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Character Progress, new character.

The last few days have been concentrated on fast modeling. Time is running up and there is little time left for base modeling so I will have to make sure the meshes are ready for skinning some time during this … Continue reading

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Character progress

Here is some progress.. The male character has been taken as far as I have time to take ot for the moment. I added a few props and I’m still working on the form of the face, trying to achieve … Continue reading

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Character Clothes WIP

So I worked a lot with the clothing of the “Jean-Francois” character the last few days. I was trying to get a nice topology the first time around without having to go back and forth between maya and Zbrush. Therefore … Continue reading

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Character Anatomy Rough

Writing in retrospective I want to show off a quick anatomy block in i did early last week as a way for myself to understand the character a bit more. Even if a lot of his forms will be covered … Continue reading

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Rough Character Block-In

Hi. At the beginning of last week i quickly made a rough block in of the characters, just to get at feel of their general proportions. This was also done so that hannes could go on creating the rigs for … Continue reading

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