Why, it seems I’ve forgotten ’bout this place. Well, I’ve been busy modeling, then remodeling. As Oskar wrote, we decided on a different design, again. As the goat character’s been scrapped, there’s been some changes. But at least, by now, most workflow-questions have been cleared up. Been a bit tricky, trying to optimize yet still doing all the sculpting I wanted, and finding an efficient way to create different variations (more or less broken, for instance) of an asset. Way it now works is a bit roundabout, going through xNormal and whatnot, but seems to produce solid, clean results with few visible glitches.
Anyhow. Here’s how it looks now. I should probably write a longer post, describing my workflow, but I’ll save that for later.